Guitar Hero Turns 20 – The Plastic Guitar That Connected Generations Between Music Generations

It has been 20 years after Guitar Hero first launched across the Atlantic, giving everyday gamers the tools to feel like rock legends. Not literally, though you'd be hard-pressed convincing someone who's nailed the epic four-minute instrumental break in front of a packed living-room audience.

Developed by the developers, Guitar Hero gave players a plastic guitar peripheral to follow on-screen cues scrolling down the display synchronized to a song. Each riff mimicked particular chords, producing the feel of an authentic performance.

Harmonix had already experimented in the music genre before partnering with the publisher, later purchased by the gaming giant in 2006. Together, they laid the foundations for a surprising billion-dollar franchise that had a significant impact on numerous musicians included, introducing decades-old groups to millions of gaming enthusiasts.

A former executive, former COO of Harmonix, recalls the initial budgetary hurdles in securing the songs – even though the first two games mostly used rerecorded tracks.

“We rerecorded every song since the dollar figure was so high,” he explains. “Even with the publishing rights alone, it was nearly impossible. We failed to secure acts such as legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. But once Guitar Hero became a hit, album purchases and radio play increased, all artists desired to participate.”

He adds: “One of the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for exposing their kids to the songs they adored. It evolved into an intergenerational phenomenon.”

Classic Rock Finds Younger Fans

Irish group one featured act had Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon remembers how the series brought classic rock back into vogue: “Guitar Hero provided a larger, younger audience. Typically this had been seen as outdated material, however when it was included in the title young people discovered it, suddenly it was cool. This validated it, and got rid of the outdated tag. It gave our catalog renewed popularity.”

At that time, the Answer’s first record was still not available in the US, so Guitar Hero served as a primary platform of discovery for the group during their a North American tour opening for the rock giants. “The roadies had on Never Too Late during travel, and several recognized us from Guitar Hero,” Mahon says.

Major Band Titles Enduring Influence

Rock’s heavyweight names soon took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles that focused on each band’s catalogue and related stories, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, it was said to have made the band more money compared to their studio albums. It sold well over 500,000 units upon release, and demand for Aerosmith’s music saw an increase of up to 40% during an era when the music business faced decline.

The series still motivates nimble-fingered fanaticism within the community. Recently, an online personality completed an impressive attempt featuring Through the Fire and Flames – a notoriously difficult anthem made popular by Guitar Hero – on Clone Hero, a freeware game with similar mechanics but an array of customisation options. The song is difficult enough on the hardest setting, let alone played at double speed and without missing every one of its near 4,000 notes. The streamer claimed requiring months of practice to accomplish.

“Guitar Hero offers a, imaginary experience. Just as with other games, that doesn’t mean you ought to pick up a real gun and go to war,” says musician the artist.

DragonForce previously completed a successful tour when Through the Fire and Flames was featured in the third game, but Li says it turned them into a household name. “I remember our distributors informing us that we were records were moving rapidly,” he says. “It exploded on the subsequent tour, and we performed right ahead of top acts at the event.”

In fact, DragonForce’s exposure via the game proved so vast that it risked overshadow everything else accomplishments. Last year, the track featured in promotional material for a major film. “Previously I felt differently, but I’ve made peace with it,” Li says. “If you only listen to a single track, that's fine – each person has a unique musical journey and I’m glad we’ve been part of people’s lives”.

The Lasting Impact of a Plastic Guitar

Top-tier marketing, whether it’s for cars, clothes or games, extends beyond than selling something – it inspires a longing. Did Guitar Hero harness this? “That’s exactly what we were trying to create,” Dornbrook says. “That thrill of performing as a rock star on the stage. Since the beginning, the creators felt that there’s an instinctive urge to make music, and they wanted to use technology to enable everyone to participate”.

Most installments came out over a mere half-decade from 2005 to 2010, featuring derivative titles like DJ Hero, including a spinning deck, and Band Hero. After that, the publisher’s interest in plastic instruments died down, aside from a short-lived revival several years later.

Games such as Clone Hero and Fortnite Festival have kept the scene alive, with set to be something from the original publisher in development. Recently formed developers has entered production on its debut rhythm-based title. The initial creators are both involved in advisory roles. Is the world prepared to welcome a new entry following the classic?

“Our team believed those games could be similar to sports games allowing annual update every year,” Dornbrook says. “With abundant new music that it could be evergreen, so I’ve always been optimistic. It's entirely possible why it can’t persist with new generations.”

Patrick Sawyer
Patrick Sawyer

Tech enthusiast and writer with a passion for exploring how emerging technologies shape our future.

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